Brass & Steel at Midwinter Gaming Convention 2015

Join us at the 2015 Midwinter Gaming Con in January where we’ll be running both tabletop and LARP Brass & Steel adventures. More information about the event and how to purchase tickets can be found on our Events page

midwint15_webBetrayal, Madness, and Regret
The Last Will and Testament of Augustus Bradford Endicott
Saturday, 17 January 7:00-Midnight
A Brass & Steel LARP for twelve to twenty players, by Greg Kveberg and Ken Vinson

A chill January wind blows through the streets of Dedham, Massachusetts as the Hotaether limousines begin arriving at the sprawling Queen Anne-style mansion of the late Augustus Bradford Endicott. The recently deceased Mr. Endicott was a towering figure in the American armaments industry in the closing years of the The Great Indian Wars. His company, Endicott Ironworks, provided the state-of-the-art arcano-industrial weapons which were crucial to the ultimate victory of General Robert E. Lee in his final campaign against the Triple Alliance of the Cherokee, Creek, and Iroquois tribes. That final brutal and bloody campaign ended the decades-long war in 1865 with the Treaty of Fort Defiance, which set the border between the U.S. and the Indian Nations at the Mississippi River.

In the decades following the end of the war Endicott became more and more withdrawn and eccentric, leaving the day-to-day running of his companies to others and spending his time and money building and then expanding his mansion south of Boston. Rumors of madness swirled around the man in his later years. Now the old man has finally died, alone in his huge house but for a few aging servants. Augustus Endicott died one of the wealthiest men in the United States. His last will and testament is to be read tonight by his attorney. Friends, family, and assorted vultures have descended on Endicott House to witness the event. Who will inherit and who will be cut out? What are you prepared to do to get your rightful share?

Escape from Magadan
Friday, 16 January, 7:00-Midnight
A Brass & Steel tabletop scenario for six players, by Greg Kveberg

You’ve been captured and tried by the Russian Empire’s dreaded Third Section. You’ve been sentenced to decades of hard labor, and have been languishing in the Peter and Paul fortress. Now, you’re being moved. Rumor has it that you’ll be sent to Magadan, in the frozen reaches of the Russian Far East. That camp has a foul reputation. If you’re to survive, you’ll need to find a way to work together with the other outcasts and prisoners who will share your prison railcar. You’ll spend several days rolling across Russia on the Trans-Siberian Railroad. You better find a way to escape before you reach the camp and a short, grim life spent digging Alchemical Salts from the frozen earth.

The Moorside Affair
Friday, 16 January, 7:00-Midnight
A Brass & Steel tabletop scenario for six players, by Ken Vinson

It is the fall of 1906. The Imperial German intelligence service, Department IIIb, has learned of the existence of a secret British weapons research facility, codenamed Moorside, located in the remote Scottish Highlands. For the last few years there has been mounting evidence of terrifying new weapons of war in the hands of elite British special operations units and this Moorside facility must be the source. You are one of a group of German deep cover agents operating in England that have been called together to deal with this threat to the fatherland. Your mission is to find and infiltrate the Moorside facility, steal what you can, and destroy the rest. Für Gott, Kaiser und Vaterland!